Summary of Xanathar’s Guide to Everything
“Xanathar’s Guide to Everything” is a book consisting of role-playing games written by the authors Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, and Matt Sernett. It was published by Wizards of the Coast in the year 2017.
The media type of this book is Print (hardcover) with total pages of 192. Almost 45,000 copies of this book sold as a new release. This book won the Origins awards for Best Role-Playing Game Supplement and Fan Favorite Role-Playing Game Supplement in the year 2017.
This book is basically a guide (in the shape of a full colour hardcover sourcebook) for the Dungeons and Dragons game line. Moreover this book sticks to the composition of the previous rulebooks in the line. It has been cleaved into three chapters. The first chapter is named as Character Options. In this chapter, each class receives supplementary information like the Barbarian’s personal totems, the Fighter’s heraldic signs, tattoos and superstitions, instructor or signature style, and the Wizard’s spell-books, ambition, and peculiarity. All of these options do not have apparent mechanical effects.
The second chapter is entitled as Dungeon Master’s Tools. It comprises artifacts on multiple formations of subjects including falling, sleeping, adamantine weapons, encounter building or magical items, etc. The third and the final chapter is labeled as aptly called Spells. It is comprised of new spells for every spellcasting class in the game.
The book roads with two main appendices. The first appendix describes shared crusades and the second one is the substantial catalog of character names from multiple tangible and fantasy cultures. There are also the designations for dwarves, dragon born, elves, Arabs, Chinese, Egyptians, and Greeks, surrounded by others. The chief strong point of this volume is Wizards of the Coast, as it is surely astonishing when it comes to manufacturing its sourcebooks.